Gamification and performance: design challenges when using games to enable alternative ways of engaging with theatre
نویسنده
چکیده
In this paper I present the challenges of combining game design with theatre conventions in relation to the implementation of a hybrid form of pervasive performance, Chain Reaction. I use game design as part of my research process in order to explore how participatory games can be used to enable alternative ways of engaging with performance and theatre, more specifically how games can foster artistic creativity. I construct my theoretical framework by looking at moments of history in which games and theatre have converged becoming art forms of their own, and I discuss how they viewed concepts such as competitiveness and creativity in order to contribute to understanding the current phenomena that Chain Reaction is an example of, what I call pervasive performance, and which can also be seen as an example of gamification. My argument is that in Chain Reaction, game ́s competitiveness lure players into engaging in aesthetic activities e.i. devising theatre and acting, while simultaneously allowing them to manipulate their engagement in the game and enjoy the thrilling experience of making theatre and performance in public spaces.
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